local L0_1, L1_1
L0_1 = {}
L0_1.AfterUnlock = 0
L0_1.NerverCreate = 1
L0_1.ExtraConditions = 2
InvestigationMonsterMapMarkCreateType = L0_1
L0_1 = {}
L0_1.Invalid = 0
L0_1.PlayerLevelGE = 1
InvestigationMonsterMapMarkCreateConditionType = L0_1
